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WEEK 1 - Site Device + Site Mapping.

  • ynj4284
  • Jul 19, 2022
  • 2 min read

Updated: Jul 31, 2022

Weekly Outcomes;

  1. Identify course structure and design brief.

  2. Analyze and discuss cinematic devices and ways of looking at the site through a cinematic lens.

  3. Design and make a cinematic device to document the project site.

  4. Develop spatial sequence from your site documentation.

  5. Set up a blog for studio paper and develop the first blog entry which documents and analyses the first week of studio experimentation.

  6. Research pre-cinematic devices and cinematic spaces

Week 1 Session 1.


Reading : Giuliana Bruno’s Public Intimacy.


  • Creating a cinematic experience where the audience is made to walk to various locations themselves to experience the 'story', instead of the concept of a normal cinema where the audience sits in one allocated space and watch the cinematic 'story' get laid out in front of them through a screen or projection.

Pre-cinematic devices


Zoetrope; A device that you can spin to give you an illusion of motion. When whirling

around, the images places inside the drums can be seen as a singular moving image.


Zoe : Greek origin meaning the word "life"



Phenakistoscope;

Essentially the same concept as the zoetrope, a series of images drawn onto a cardboard disc . Slits are then cut between each image and a spindle with a handle is attached so that the disc can be turned by hand. You look through the slits through a mirror and the image will appear to be moving as an animation.


"The way in which a Phenakistoscope tricks your brain is the same way that the frames of a film trick your brain – when successive images appear in quick enough succession, your brain turns them into one consistently moving image." - Tricking your brain to view images in a certain way.

Thaumatrope;


Once again, a really similar concept as the ones above, simply just two images placed on either side of the surface which is then twirled to create an illusion to the eye. The two images will appear blurred.




From top to bottom; Camera obscura, Magic Lantern, Phantasmagoria.


twirl, spin, illusion, trick, time, space, warp, light, movement, sequence, narrative

Nowadays, phones and electronic devices are what act as our memory storage. We can revisit previous feelings, moments and ideas through our digital footprints. I want my device to be a combination of modern day technology as well as having some of the original pre-cinematic features.



Device Ideas

  • Taking a flat surface and animating it, whether this be through distortion or photoshop.

  • Projecting outwards not inwards.

  • Creating vibrations and relationships between the colors which appear.

  • I complete the outcome through movement (How do I affect the device)

  • Mapping light and/or redirecting it through my device.

Week 1 Session 2.


  • Moving image sequence.

  • Creating a contemporary experience.

  • Korean night life? Cultural festival as it is already a big scene within Auckland nightlife. Expansion of Seoul night? throughout Fort Lane. A pop up food event?


Creating my cinematic/spatial device.



I created two 'devices' which work around similar concepts of playing with reflections and light. Using reflective surfaces allow me to distort the view by adding a new "dimension", aiming to question the currents viewer(s) relationship with their current surroundings. (Inspired by Rob Mulholland). The light reflected off of the mirrors will also create new layers in the surrounding environment.





 
 
 

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